Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, vous gagnez {e} (un marqueur « énergie »). , payez six {e} : Piochez trois cartes.
« Le monde change en permanence, mais il n'est pas pour autant impossible à cartographier. Nos cartes doivent changer elles aussi. »
1/3
Oracle
Roil Cartographer
Creature — Merfolk Rogue
Landfall — Whenever a land enters the battlefield under your control, you get {e} . {T}, Pay six {e}: Draw three cards.
1/3
Règles
is the energy symbol. It represents one energy counter. [0000-00-00]
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. [0000-00-00]
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) [0000-00-00]
If an effect says you get one or more [0000-00-00]
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. [0000-00-00]
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. [0000-00-00]
Some triggered abilities state that you "may pay" a certain amount of [0000-00-00]
as the ability resolves. [0000-00-00]
Some triggered abilities that state that you "may pay" a certain amount of [0000-00-00]
6/7/2024 [0000-00-00]
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any [0000-00-00]
6/7/2024 [0000-00-00]
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
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