Impressions

Aether Revolt - Modern Horizons 3

  • Toutes les impressions
  • Aether Revolt - Modern Horizons 3 (Rare) Aether Revolt - Modern Horizons 3 (Rare)

Informations

Impression anglaise

  • Aether Revolt
  • Enchantment
  • Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
    Whenever you get one or more {e}, Aether Revolt deals that much damage to any target.

Impression française

  • La révolte éthérique
  • Enchantement
  • Révolte — Tant qu'un permanent que vous contrôliez a quitté le champ de bataille ce tour-ci, si une source que vous contrôlez devait infliger des blessures non-combat à un adversaire ou à un permanent qu'un adversaire contrôle, elle inflige autant de blessures plus 2 à la place.
    À chaque fois que vous gagnez au moins un {e}, La révolte éthérique inflige autant de blessures à n'importe quelle cible.

Oracle

  • Aether Revolt
  • Enchantment
  • Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
    Whenever you get one or more {e}, Aether Revolt deals that much damage to any target.

Règles

  • Once a permanent you control leaves the battlefield, Aether Revolt's revolt ability will apply to noncombat damage dealt by sources you control until the turn ends or Aether Revolt leaves the battlefield, whichever happens first. It doesn't matter what happens to the card or token that left the battlefield afterward. [0000-00-00]
  • The additional damage is dealt by the original source of the damage, not by Aether Revolt. [0000-00-00]
  • If another effect modifies how much damage a source would deal to an opponent or a permanent they control, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Aether Revolt's effect no longer applies. [0000-00-00]
  • If noncombat damage dealt by a source you control is being divided or assigned among multiple opponents and/or permanents opponents control, divide the original amount before adding 2. For example, if you cast a spell that deals 4 damage divided among any number of targets and you choose to have it deal 2 damage to a creature and 2 damage to that creature's controller, that spell will deal 4 damage to each of them instead. [0000-00-00]
  • If you get multiple [0000-00-00]
  • you gained. [0000-00-00]
  • If an effect instructs you to get one or more [0000-00-00]
  • , Aether Revolt's last ability will see the amount of [0000-00-00]
  • you spend after that. [0000-00-00]
  • is the energy symbol. It represents one energy counter. [0000-00-00]
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. [0000-00-00]
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) [0000-00-00]
  • If an effect says you get one or more [0000-00-00]
  • , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. [0000-00-00]
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. [0000-00-00]
  • Some triggered abilities state that you "may pay" a certain amount of [0000-00-00]
  • as the ability resolves. [0000-00-00]
  • Some triggered abilities that state that you "may pay" a certain amount of [0000-00-00]
  • 6/7/2024 [0000-00-00]
  • , and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any [0000-00-00]
  • 6/7/2024 [0000-00-00]
  • may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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