Impressions

Archfiend of Despair - Commander Masters

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  • Archfiend of Despair - Commander Masters (Rare mythique) Archfiend of Despair - Commander Masters (Rare mythique)

Informations

Impression anglaise

  • Archfiend of Despair
  • Creature — Demon
  • Flying
    Your opponents can't gain life.
    At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
  • 6/6

Impression française

  • Archifielleux du désespoir
  • Créature : démon
  • Vol
    Vos adversaires ne peuvent pas gagner de points de vie.
    Au début de chaque étape de fin, chaque adversaire perd un nombre de points de vie égal au nombre de points de vie que ce joueur a perdus ce tour-ci. (Les blessures provoquent la perte de points de vie.)
  • 6/6

Oracle

  • Archfiend of Despair
  • Creature — Demon
  • Flying
    Your opponents can't gain life.
    At the beginning of each end step, each opponent loses life equal to the life that player lost this turn.
  • 6/6

Règles

  • Archfiend of Despair's last ability counts only how much life was lost. It doesn't care whether a player also gained life. [0000-00-00]
  • The amount of life to lose is determined only as Archfiend of Despair's triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life. [0000-00-00]
  • In a Two-Headed Giant game, damage and life loss happen to each player individually. If each player on a team is dealt 2 damage, each of those players loses 2 life and the team's life total goes down by 4. When Archfiend of Despair's ability resolves, each of those players again loses 2 life and the team's life total goes down again by 4; they don't each lose 4 life. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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