Flying Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.
Vol À chaque fois que le Sphinx du mystère attaque, chaque joueur nomme une carte. Puis chaque joueur révèle ensuite la carte du dessus de sa bibliothèque. Si la carte qu'un joueur a révélée est la carte qu'il a nommée, ce joueur la met dans sa main. Dans le cas contraire, ce joueur la met au-dessous de sa bibliothèque.
4/4
Oracle
Conundrum Sphinx
Creature - Sphinx
Flying Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.
4/4
Règles
First the player whose turn it is names a card, then each other player in turn order does the same. Then each player reveals the top card of his or her library at the same time. [2010-08-15]
If a card a player reveals this way is the card that particular player named, he or she must put it into his or her hand. Otherwise, he or she must put it on the bottom of his or her library, even if it's the card a different player named. In no cases can a player leave the revealed card on top of his or her library. [2010-08-15]
Cote
NM/MT :
1,00 €
Classeurs
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