Impressions

Sigil Captain - Magic: The Gathering-Commander

  • Toutes les impressions
  • Sigil Captain - Magic: The Gathering-Commander (Peu commune) Sigil Captain - Alara Reborn (Peu commune)

Informations

Impression anglaise

  • Sigil Captain
  • Creature — Rhino Soldier
  • Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
  • "One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."
  • 3/3

Impression française

  • Capitaine aux sigilles
  • Créature : rhinocéros et soldat
  • À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si cette créature est 1/1, mettez deux marqueurs +1/+1 sur elle.
  • « Un sigille accordé pour le courage, l'autre, pour avoir survécu au Col de l'Escouflenfer. »
  • 3/3

Oracle

  • Sigil Captain
  • Creature - Rhino Soldier
  • Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
  • 3/3

Règles

  • Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters the battlefield under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves. [2009-05-01]
  • For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters the battlefield under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered the battlefield is now 3/3. [2009-05-01]
  • Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters the battlefield with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then. [2009-05-01]
  • If, for some reason, Sigil Captain enters the battlefield as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger. [2009-05-01]

Cote

  • NM/MT : 0,20 € Cote stable

Classeurs

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