Impressions

Sejiri Shelter // Sejiri Glacier - Zendikar Rising Sejiri Glacier - Zendikar Rising

Informations

  • Extension : Zendikar Rising - 37/391 (Peu commune) Zendikar Rising (Peu commune)
  • Artiste : Darek Zabrocki

Impression anglaise

  • Sejiri Shelter
  • Instant
  • Target creature you control gains protection from the color of your choice until end of turn.

    Land
    t: Add w.
  • "It blocks the windswept salt and frigid air, but the loneliness of Sejiri remains."
    —Enwor, Sea Gate Expeditionary House
  • Sejiri Glacier
  • Land
  • Sejiri Glacier enters the battlefield tapped.
    t: Add w.

    Instant
    1w
  • "This place offers nothing and takes everything."
    —Enwor, Sea Gate Expeditionary House

Impression française

  • Abri de Seijiri
  • Éphémère
  • Une créature ciblée que vous contrôlez acquiert la protection contre la couleur de votre choix jusqu'à la fin du tour.

    Terrain
    t : Ajoutez w.
  • « Il bloque le sel et l'air glacial balayés par le vent, mais la solitude de Seijiri persiste. »
    —Enwor, corps expéditionnaire de Porte des Mers
  • Glacier de Seijiri
  • Terrain
  • Le Glacier de Seijiri arrive sur le champ de bataille engagé.
    t : Ajoutez w.

    Éphémère
    1w
  • « Cet endroit n'a rien à offrir, et tout à prendre. »
    —Enwor, corps expéditionnaire de Porte des Mers

Oracle

  • Sejiri Shelter
  • Instant
  • Target creature you control gains protection from the color of your choice until end of turn.

    Land
    {T}: Add {W}.
  • Sejiri Glacier
  • Land
  • Sejiri Glacier enters the battlefield tapped.
    {T}: Add {W}.

    Instant
    {1}{W}

Règles

  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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