Impressions

Gnarlid Colony - Zendikar Rising

Informations

Impression anglaise

  • Gnarlid Colony
  • Creature — Beast
  • Kicker 2g (You may pay an additional 2g as you cast this spell.)
    If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.
    Each creature you control with a +1/+1 counter on it has trample.
  • Where mana flows, the gnarlids follow.
  • 2/2

Impression française

  • Colonie de gnarlides
  • Créature : bête
  • Kick 2g (Vous pouvez payer 2g supplémentaires au moment où vous lancez ce sort.)
    Si la Colonie de gnarlides a été kickée, elle arrive sur le champ de bataille avec deux marqueurs +1/+1 sur elle.
    Chaque créature que vous contrôlez avec un marqueur +1/+1 sur elle a le piétinement.
  • Là où le mana va, les gnarlides vont.
  • 2/2

Oracle

  • Gnarlid Colony
  • Creature — Beast
  • Kicker {2}{G}
    If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it.
    Each creature you control with a +1/+1 counter on it has trample.
  • 2/2

Règles

  • Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.” [0000-00-00]
  • You can’t pay a kicker cost more than once. [0000-00-00]
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it. [0000-00-00]
  • If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was. [0000-00-00]
  • To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. [0000-00-00]
  • Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves. [0000-00-00]
  • An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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