Impressions

Kabira Outrider - Zendikar Rising

Informations

Impression anglaise

  • Kabira Outrider
  • Creature — Human Warrior
  • When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
  • Ondu moas make wildly uncomfortable mounts, but for determined warriors, their speed is enough to make up for it.
  • 3/3

Impression française

  • Cavalier de Kabira
  • Créature : humain et guerrier
  • Quand le Cavalier de Kabira arrive sur le champ de bataille, une créature ciblée gagne +1/+1 jusqu'à la fin du tour pour chaque créature dans votre groupe. (Votre groupe est composé de jusqu'à un clerc, un gredin, un guerrier et un sorcier.)
  • Les moas du Ondou sont des montures très inconfortables, mais pour les guerriers les plus déterminés, leur vitesse compense largement ce désagrément.
  • 3/3

Oracle

  • Kabira Outrider
  • Creature — Human Warrior
  • When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party.
  • 3/3

Règles

  • The bonus is determined only as Kabira Outrider’s ability resolves. Once that happens, the size of the bonus won’t change later in the turn even if the number of creatures in your party changes. [0000-00-00]
  • To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks. [0000-00-00]
  • If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric. [0000-00-00]
  • An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number. [0000-00-00]
  • If an ability of a creature counts the number of creatures in your party, that number is counted as the ability resolves. If that creature is still on the battlefield when the ability resolves, it’ll be counted if appropriate. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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