Impressions

Song-Mad Treachery // Song-Mad Ruins - Zendikar Rising Song-Mad Ruins - Zendikar Rising

Informations

  • Extension : Zendikar Rising - 165/391 (Peu commune) Zendikar Rising (Peu commune)
  • Artiste : Zoltan Boros

Impression anglaise

  • Song-Mad Treachery
  • Sorcery
  • Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

    Land
    t: Add r.
  • "I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop."
    —Yavotz, Sea Gate Expeditionary House
  • Song-Mad Ruins
  • Land
  • Song-Mad Ruins enters the battlefield tapped.
    t: Add r.

    Sorcery
    3rr
  • "They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible."
    —Yavotz, Sea Gate Expeditionary House

Impression française

  • Traîtrise du folchant
  • Rituel
  • Acquérez le contrôle d'une créature ciblée jusqu'à la fin du tour. Dégagez cette créature. Elle acquiert la célérité jusqu'à la fin du tour.

    Terrain
    t : Ajoutez r.
  • « Je ne suis pas fier de ce que j'ai fait. Mais à ce moment précis, je ne pensais qu'à une chose : faire taire ce bruit. »
    —Yavotz, corps expéditionnaire de Porte des Mers
  • Ruines du folchant
  • Terrain
  • Les Ruines du folchant arrivent sur le champ de bataille engagées.
    t : Ajoutez r.

    Rituel
    3rr
  • « On l'appelle la Cité Chantante, mais ces sons étranges ne sont pas de la musique. Ils s'insinuent dans votre cerveau jusqu'à ce que toute pensée rationnelle devienne impossible. »
    —Yavotz, corps expéditionnaire de Porte des Mers

Oracle

  • Song-Mad Treachery
  • Sorcery
  • Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

    Land
    {T}: Add {R}.
  • Song-Mad Ruins
  • Land
  • Song-Mad Ruins enters the battlefield tapped.
    {T}: Add {R}.

    Sorcery
    {3}{R}{R}

Règles

  • Song-Mad Treachery can target any creature, even one that’s untapped or one you already control. [0000-00-00]
  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. [0000-00-00]
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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