Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
It takes a lot to pull a master blacksmith from their work, but Maurice couldn't pass up an invitation to a lavish Delverhaugh feast.
Célébration — L'Invité du Grand bal gagne +1/+1 et a le piétinement tant qu'au moins deux permanents non-terrain sont arrivés sur le champ de bataille sous votre contrôle ce tour-ci.
Il en faut beaucoup pour soustraire un maître forgeron à son travail, mais Maurice ne pouvait pas manquer une invitation à un somptueux festin de Fouissehoc.
2/2
Oracle
Grand Ball Guest
Creature — Human Peasant
— Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
2/2
Règles
Each celebration ability has a different effect. [0000-00-00]
Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn. [0000-00-00]
Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn. [0000-00-00]
Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won’t get more powerful if more than two permanents entered the battlefield under your control in a turn. [0000-00-00]
The permanents that entered the battlefield don’t need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state. [0000-00-00]
Cote
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non disponible
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