Fortified land is indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.)
Le terrain fortifié est indestructible. À chaque fois que le terrain fortifié devient engagé, la créature ciblée gagne +1/+1 jusqu'à la fin du tour. Fortification ( : Attachez au terrain ciblé que vous contrôlez. N'attachez la fortification que lorsque vous pourriez jouer un rituel. Cette carte arrive en jeu détachée et elle reste en jeu si le terrain quitte le jeu.)
Oracle
Darksteel Garrison
Artifact - Fortification
Fortified land is indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Règles
Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules. [2007-05-01]
If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed. [2007-05-01]
The second ability triggers whenever the fortified land becomes tapped, not just when it's tapped for mana. [2007-05-01]
The triggered ability is mandatory. If you don't have a creature to target, you must target another player's creature, if possible. [2007-05-01]
Cote
NM/MT :
-0,20 €
Premium :
0,30 €
Classeurs
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