Impressions

Geier Reach Bandit -> Vildin-Pack Alpha - Shadows over Innistrad Vildin-Pack Alpha - Shadows over Innistrad

Informations

Impression anglaise

  • Geier Reach Bandit
  • Creature — Human Rogue Werewolf
  • Haste
    At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
  • 3/2
  • Vildin-Pack Alpha
  • Creature — Werewolf
  • Whenever a Werewolf enters the battlefield under your control, you may transform it.
    At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
  • cathars realized they had not tracked her—she had led them here.
  • 4/3

Impression française

  • Bandit de la Chaîne de Geier
  • Créature : humain et gredin et loup-garou
  • Célérité
    Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez le Bandit de la Chaîne de Geier.
  • 3/2
  • Alpha de la meute Vildin
  • Créature : loup-garou
  • À chaque fois qu'un loup-garou arrive sur le champ de bataille sous votre contrôle, vous pouvez le transformer.
    Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez l'Alpha de la meute Vildin.
  • cathares réalisèrent qu'ils ne l'avaient pas pistée, mais qu'elle les avait conduits jusque-là.
  • 4/3

Oracle

  • Geier Reach Bandit
  • Creature - Human Rogue Werewolf
  • Haste
    At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
  • 3/2
  • Vildin-Pack Alpha
  • Creature - Werewolf
  • Whenever a Werewolf enters the battlefield under your control, you may transform it.
    At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
  • 4/3

Règles

  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. [2016-04-08]
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics). [2016-04-08]
  • If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time. [2016-04-08]
  • If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won’t be able to attack that turn. [2016-04-08]
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. [2016-04-08]
  • To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. [2016-04-08]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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