Impressions

Ria Ivor, Bane of Bladehold - Phyrexia: All Will Be One

  • Toutes les impressions
  • Ria Ivor, Bane of Bladehold - Phyrexia: All Will Be One (Rare) Ria Ivor, Bane of Bladehold - Phyrexia: All Will Be One (Rare) Ria Ivor, Bane of Bladehold - Phyrexia: All Will Be One (Rare)

Informations

Impression anglaise

  • Ria Ivor, Bane of Bladehold
  • Legendary Creature — Phyrexian Knight
  • Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
    At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."
  • 3/4

Impression française

  • Ria Ivor, fléau de Fortcoutel
  • Créature légendaire : phyrexian et chevalier
  • Cri de guerre (À chaque fois que cette créature attaque, chaque autre créature attaquante gagne +1/+0 jusqu'à la fin du tour.)
    Au début du combat pendant votre tour, la prochaine fois qu'une créature ciblée devrait infliger des blessures de combat à au moins un joueur pendant ce combat, prévenez ces blessures. Si des blessures sont prévenues de cette manière, créez autant de jetons de créature-artefact 1/1 incolore Phyrexian et Puce avec toxique 1 et « Cette créature ne peut pas bloquer ».
  • 3/4

Oracle

  • Ria Ivor, Bane of Bladehold
  • Legendary Creature — Phyrexian Knight
  • Battle cry
    At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."
  • 3/4

Règles

  • If multiple replacement or prevention effects try to modify damage that would be dealt to a player, the player being dealt damage chooses the order in which they apply. [0000-00-00]
  • A player with ten or more poison counters loses the game. This is a state-based action and doesn't use the stack. In other words, it happens immediately and players can't respond to it, just like a player losing the game due to having 0 or less life. [0000-00-00]
  • Toxic doesn't change the amount of combat damage a creature deals. For example, if a 2/2 creature with toxic 1 deals combat damage to a player, that creature will deal 2 damage. The results of that damage are the player loses 2 life and gets a poison counter. [0000-00-00]
  • Any other effects of that damage, such as life gain from lifelink, still apply. [0000-00-00]
  • If a creature with toxic deals combat damage to a creature or planeswalker, or if it deals noncombat damage, toxic has no effect and no player gets poison counters. [0000-00-00]
  • Damage dealt by a creature with toxic grants the same number of counters regardless of how much damage is dealt. Notably, if a replacement effect modifies the damage in some way (such as that of Gratuitous Violence), the number of counters given remains unchanged. [0000-00-00]
  • Conversely, replacement effects that apply to the number of counters put on a player can modify the counters placed this way. For example, Vorinclex, Monstrous Raider's last two abilities can apply to counters placed this way. [0000-00-00]
  • Multiple instances of toxic are cumulative. For example, if a creature has toxic 2 and gains toxic 1 due to another effect, combat damage that creature deals to a player will cause that player to get 3 poison counters. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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