Impressions

Tangleweave Armor - Phyrexia: All Will Be One Commander

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  • Tangleweave Armor - Phyrexia: All Will Be One Commander (Rare) Tangleweave Armor - Phyrexia: All Will Be One Commander (Rare)

Informations

Impression anglaise

  • Tangleweave Armor
  • Artifact — Equipment
  • Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
    Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.
    Equip 4

Impression française

  • Armure de la Filandre
  • Artefact : équipement
  • Arme vivante (Quand cet équipement arrive sur le champ de bataille, créez un jeton de créature 0/0 noire Phyrexian et Germe, puis attachez-lui cet équipement.)
    La créature équipée gagne +X/+X, X étant la valeur de mana la plus élevée parmi vos commandants.
    Équipement 4

Oracle

  • Tangleweave Armor
  • Artifact — Equipment
  • Living weapon
    Equipped creature gets +X/+X, where X is the greatest mana value among your commanders.
    Equip {4}

Règles

  • It doesn't matter where your commander is (or commanders are, if you have more than one because of the partner ability or similar). The bonus will be calculated using your commander's current characteristics. (Mana value typically doesn't change, but your commander may become a copy of something else.) [0000-00-00]
  • The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield. [0000-00-00]
  • Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. [0000-00-00]
  • If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment. [0000-00-00]
  • If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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