Impressions

Skyclave Relic - March of the Machine Commander

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  • Skyclave Relic - March of the Machine Commander (Rare) Skyclave Relic - Zendikar Rising (Rare) Skyclave Relic - Zendikar Rising (Rare)

Informations

Impression anglaise

  • Skyclave Relic
  • Artifact
  • Kicker 3
    Indestructible
    When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
    t: Add one mana of any color.
  • Skyclaves held the key to reshaping the world.

Impression française

  • Relique du fort céleste
  • Artefact
  • Kick 3
    Indestructible
    Quand la Relique du fort céleste arrive sur le champ de bataille, si elle a été kickée, créez deux jetons engagés qui sont des copies de la Relique du fort céleste.
    t : Ajoutez un mana de la couleur de votre choix.
  • Les forts célestes détenaient le moyen de remodeler le monde.

Oracle

  • Skyclave Relic
  • Artifact
  • Kicker {3}
    Indestructible
    When Skyclave Relic enters the battlefield, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.
    {T}: Add one mana of any color.

Règles

  • Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.” [0000-00-00]
  • You can’t pay a kicker cost more than once. [0000-00-00]
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it. [0000-00-00]
  • If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was. [0000-00-00]
  • To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. [0000-00-00]
  • Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves. [0000-00-00]
  • An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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