Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
"Fear not what's under the bed. The toys are watching." —Beyond the Great Henge
Les créatures-artefacts que vous contrôlez ont le vol. Au début du combat pendant votre tour, vous pouvez faire qu'un artefact non-créature ciblé que vous contrôlez devienne une créature-artefact 0/0. Si vous faites ainsi, mettez quatre marqueurs +1/+1 sur lui.
« N'ayez pas peur de ce qui se cache sous votre lit. Les jouets veillent. » —Au-delà du Grand Cromlech
4/4
Oracle
Workshop Elders
Creature — Human Artificer
Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
4/4
Règles
The effect of Workshop Elders’s triggered ability lasts indefinitely. It doesn’t wear off during the cleanup step. [0000-00-00]
An artifact that becomes a creature due to Workshop Elders can’t attack unless you’ve controlled it continuously since your turn began. [0000-00-00]
If another effect later causes the artifact to become a creature and sets its power and toughness as it does so, that creature will have that base power and toughness; it won’t be 0/0. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle’s base power and toughness remain 0/0 if you crew it. [0000-00-00]
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