Impressions

Neheb, the Eternal - Murders at Karlov Manor Commander

  • Toutes les impressions
  • Neheb, the Eternal - Murders at Karlov Manor Commander (Rare mythique) Neheb, the Eternal - Commander Masters (Rare mythique) Neheb, the Eternal - Commander Masters (Rare mythique) Neheb, the Eternal - Commander Masters (Rare mythique) Neheb, the Eternal - Commander Masters (Rare mythique) Neheb, the Eternal - Hour of Devastation (Rare mythique)

Informations

Impression anglaise

  • Neheb, the Eternal
  • Legendary Creature — Zombie Minotaur Warrior
  • Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
    At the beginning of your postcombat main phase, add r for each 1 life your opponents have lost this turn.
  • "This is what glory looks like."
    —Nicol Bolas
  • 4/6

Impression française

  • Neheb, l'Éternel
  • Créature légendaire : zombie et minotaure et guerrier
  • Affliction 3 (À chaque fois que cette créature devient bloquée, le joueur défenseur perd 3 points de vie.)
    Au début de votre deuxième phase principale, ajoutez r pour chaque 1 point de vie que vos adversaires ont perdu ce tour-ci.
  • « Voilà à quoi ressemble la gloire. »
    —Nicol Bolas
  • 4/6

Oracle

  • Neheb, the Eternal
  • Legendary Creature - Zombie Minotaur Warrior
  • Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
    At the beginning of your postcombat main phase, add {R} to your mana pool for each 1 life your opponents have lost this turn.
  • 4/6

Règles

  • Damage dealt to a player causes that player to lose that much life. [2017-06-27]
  • Because it triggers at the beginning of a phase, Neheb’s last ability isn’t a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist. [2017-06-27]
  • You get a postcombat main phase even if no creatures attacked during a turn. Neheb’s last ability will trigger. [2017-06-27]
  • If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn’t trigger. [2017-06-27]
  • Neheb’s ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you’ll add [Red][Red] to your mana pool. [2017-06-27]
  • If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb’s last ability counts that loss of life. [2017-06-27]
  • If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb’s last ability triggers at the beginning of each of them. [2017-06-27]
  • If multiple creatures block a creature with afflict, afflict triggers only once. [2017-06-27]
  • Afflict causes the defending player to lose life; it’s not damage or combat damage. [2017-06-27]
  • If a creature is attacking a planeswalker, that planeswalker’s controller is the defending player. [2017-06-27]
  • Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won’t deal combat damage in time to save that player. [2017-06-27]

Cote

  • NM/MT : ~2,00 € Cote stable
  • Premium : ~4,00 € Cote stable

Classeurs

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