Flying
When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
Vol Quand la Voltigeuse des marécages arrive en jeu, mettez en jeu deux jetons de créature 1/1 noire Gobelin et Gredin. Sacrifiez un gobelin : La Voltigeuse des marécages devient 3/3 jusqu'à la fin du tour.
1/1
Oracle
Marsh Flitter
Creature - Faerie Rogue
Flying When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.
1/1
Règles
The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created. [2009-10-01]
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