, : Les créatures attaquantes gagnent +1/+0 jusqu'à la fin du tour. ( est le symbole de dégagement.)
Les duergars sont des ouvriers prodigieux dotés d'une longue mémoire. Certains suivent encore les ordres qui leur ont été donnés il y a des décennies, voire des siècles.
2/1
Oracle
Duergar Mine-Captain
Creature - Dwarf Soldier
{1}{(r/w)}, {Q}: Attacking creatures get +1/+0 until end of turn. ({Q} is the untap symbol.)
2/1
Règles
If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost. [2008-08-01]
The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste. [2008-08-01]
When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.) [2008-08-01]
This ability affects only creatures that are attacking at the time it resolves. It won't affect creatures that attack later in the turn. [2008-08-01]
Cote
NM/MT :
-0,10 €
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Classeurs
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