Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Vol À chaque fois que la Maraudeuse à voile volante de guerre attaque, une créature ciblée que le joueur défenseur contrôle perd toutes ses capacités et a une force et une endurance de base de 0/1 jusqu'à la fin du tour.
2/1
Oracle
Warkite Marauder
Creature - Human Pirate
Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
2/1
Règles
Warkite Marauder’s ability overwrites all previous effects that set the creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect. [2018-01-19]
If the affected creature gains an ability after Warkite Marauder’s ability resolves, it will keep that ability. If the affected creature has an ability that grants abilities to other objects, Warkite Marauder’s effect will stop it from doing so. [2018-01-19]
Effects that modify a creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness. [2018-01-19]
Cote
NM/MT :
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Classeurs
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