Impressions

Admiral Brass, Unsinkable - The Lost Caverns of Ixalan Commander

  • Toutes les impressions
  • Admiral Brass, Unsinkable - The Lost Caverns of Ixalan Commander (Rare mythique) Admiral Brass, Unsinkable - The Lost Caverns of Ixalan Commander (Rare mythique) Admiral Brass, Unsinkable - The Lost Caverns of Ixalan Commander (Rare mythique) Admiral Brass, Unsinkable - The Lost Caverns of Ixalan Commander (Rare mythique)

Informations

Impression anglaise

  • Admiral Brass, Unsinkable
  • Legendary Creature — Human Pirate
  • When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
    At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.
  • 3/3

Impression française

  • Amirale Hardiesce, l'insubmersible
  • Créature légendaire : humain et pirate
  • Quand l'Amirale Hardiesce, l'insubmersible arrive sur le champ de bataille, meulez quatre cartes.
    Au début du combat pendant votre tour, vous pouvez renvoyer sur le champ de bataille, depuis votre cimetière, une carte de créature Pirate ciblée avec un marqueur « fatalité » sur elle. Elle a une force et une endurance de base de 4/4. Elle acquiert la célérité jusqu'à la fin du tour.
  • 3/3

Oracle

  • Admiral Brass, Unsinkable
  • Legendary Creature — Human Pirate
  • When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
    At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.
  • 3/3

Règles

  • Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. [0000-00-00]
  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead. [0000-00-00]
  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. [0000-00-00]
  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. [0000-00-00]
  • Multiple finality counters on a single permanent are redundant. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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