Impressions

Alrund, God of the Cosmos // Hakka, Whispering Raven - Kaldheim

  • Toutes les impressions
  • Alrund, God of the Cosmos // Hakka, Whispering Raven - Kaldheim (Rare mythique) Alrund, God of the Cosmos // Hakka, Whispering Raven - Kaldheim (Rare mythique)

Informations

  • Extension : Kaldheim - 40/405 (Rare mythique) Kaldheim (Rare mythique)
  • Artiste : Kieran Yanner

Impression anglaise

  • Alrund, God of the Cosmos
  • Legendary Creature — God // Legendary Creature — Bird
  • Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
    At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type into your hand and the rest on the bottom of your library in any order.

    Bird
    1u
  • Hakka, Whispering Raven
  • L'impression dans cette langue n'est pas encore disponible.

Impression française

  • Alründ, dieu du Cosmos
  • Créature légendaire : dieu // Créature légendaire : oiseau
  • Alründ gagne +1/+1 pour chaque carte dans votre main et chaque carte prédite que vous possédez en exil.
    Au début de votre étape de fin, choisissez un type de carte, puis révélez les deux cartes du dessus de votre bibliothèque. Mettez toutes les cartes du type choisi dans votre main et le reste au-dessous de votre bibliothèque dans l'ordre de votre choix.

    Oiseau
    1u
  • Hakka, corbeau chuchotant
  • L'impression dans cette langue n'est pas encore disponible.

Oracle

  • Alrund, God of the Cosmos
  • Legendary Creature — God
  • Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
    At the beginning of your end step, choose a card type, then reveal the top two cards of your library. Put all cards of the chosen type into your hand and the rest on the bottom of your library in any order.

    Bird
    {1}{U}
  • Hakka, Whispering Raven
  • Legendary Creature — Bird
  • Flying
    Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.

    God
    {3}{U}{U}

Règles

  • The words “revealed this way” were inadvertently omitted from the printed card. Alrund’s current Oracle text appears above. [0000-00-00]
  • Alrund’s first ability applies only while Alrund is on the battlefield. In every other zone, Alrund is 1/1. [0000-00-00]
  • You may choose any card type, but the ones that may appear in your library are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal (a card type found on some older cards). Supertypes such as snow and basic may not be chosen. Subtypes such as God, Aura, and Forest also may not be chosen. [0000-00-00]
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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