Impressions

Valki, God of Lies // Tibalt, Cosmic Impostor - Kaldheim

  • Toutes les impressions
  • Valki, God of Lies // Tibalt, Cosmic Impostor - Kaldheim (Rare mythique) Valki, God of Lies // Tibalt, Cosmic Impostor - Kaldheim (Rare mythique) Valki, God of Lies // Tibalt, Cosmic Impostor - Kaldheim (Rare mythique)

Informations

  • Extension : Kaldheim - 286/405 (Rare mythique) Kaldheim (Rare mythique)
  • Artiste : Grzegorz Rutkowski

Impression anglaise

  • Valki, God of Lies
  • Legendary Creature — God // Legendary Planeswalker — Tibalt
  • When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
    x: Choose a creature card exiled with Valki with converted mana cost X. Valki becomes a copy of that card.

    Tibalt
    5br
  • Tibalt, Cosmic Impostor
  • ?3: Exile target artifact or creature.
  • ?8: Exile all cards from all graveyards. Add rrr.

    God
    1b

Impression française

  • Valki, dieu des Mensonges
  • Créature légendaire : dieu // Planeswalker légendaire : Tibalt
  • Quand Valki arrive sur le champ de bataille, chaque adversaire révèle sa main. Pour chaque adversaire, exilez une carte de créature qu'il a révélée de cette manière jusqu'à ce que Valki quitte le champ de bataille.
    x : Choisissez une carte de créature exilée par Valki avec un coût converti de mana de X. Valki devient une copie de cette carte.

    Tibalt
    5br
  • Tibalt, imposteur cosmique
  • -3: Exilez un artefact ciblé ou une créature ciblée.
  • -8: Exilez toutes les cartes de tous les cimetières. Ajoutez rrr.

    Dieu
    1b

Oracle

  • Valki, God of Lies
  • Legendary Creature — God
  • When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
    {X}: Choose a creature card exiled with Valki with converted mana cost X. Valki becomes a copy of that card.

    Tibalt
    {5}{B}{R}
  • Tibalt, Cosmic Impostor
  • Legendary Planeswalker — Tibalt
  • As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells."
    +2: Exile the top card of each player's library.
    ?3: Exile target artifact or creature.
    ?8: Exile all cards from all graveyards. Add {R}{R}{R}.

    God
    {1}{B}

Règles

  • If Valki leaves the battlefield before its enters-the-battlefield ability resolves, each opponent will reveal their hand, but no cards will be exiled. [0000-00-00]
  • You don’t choose which creature card exiled with Valki that Valki will become a copy of until that ability is resolving. (In many cases, the value you chose for X will give away your intentions.) [0000-00-00]
  • If there are no creature cards exiled with Valki with converted mana cost equal to the value of X as Valki’s activated ability resolves, nothing happens. God of Lies, indeed. [0000-00-00]
  • If Valki becomes a copy of a creature during the same turn Valki enters the battlefield, you can’t attack with him or use any [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • even if you don’t exile any cards. [0000-00-00]
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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