Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Enchanter : permanent Quand la Rune de puissance arrive sur le champ de bataille, piochez une carte. Tant que le permanent enchanté est une créature, il gagne +1/+1 et a le piétinement. Tant que le permanent enchanté est un équipement, il a « La créature équipée gagne +1/+1 et a le piétinement. »
Oracle
Rune of Might
Enchantment — Aura Rune
Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Règles
Runes can target and be attached to any permanent, even one that isn’t currently a creature or an Equipment. You can cast a Rune choosing a Vehicle as the target, for example. The Rune’s enters-the-battlefield ability will trigger, and you’ll draw a card. The Rune won’t do anything while the Vehicle isn’t a creature, but if it becomes one later, the appropriate ability will start applying. [0000-00-00]
If the target of an Aura spell is an illegal target as that spell tries to resolve, it won’t resolve, it won’t enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger. [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
Cet espace est réservé aux membres enregistrés sur MTG Addict.
Il permet de gérer gratuitement et sans restriction vos collections de cartes. Pour ouvrir rapidement un compte MTG Addict cliquez ici. Si vous avez déjà un compte cliquez ici.