Impressions

Jorn, God of Winter // Kaldring, the Rimestaff - Kaldheim

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  • Jorn, God of Winter // Kaldring, the Rimestaff - Kaldheim (Rare) Jorn, God of Winter // Kaldring, the Rimestaff - Kaldheim (Rare)

Informations

  • Extension : Kaldheim - 179/405 (Rare) Kaldheim (Rare)
  • Artiste : Magali Villeneuve

Impression anglaise

  • Jorn, God of Winter
  • Legendary Snow Creature — God // Legendary Snow Artifact
  • Whenever Jorn attacks, untap each snow permanent you control.

    Artifact
    1ub
  • "Wherever snow falls, I am home."
  • Kaldring, the Rimestaff
  • God
  • 2g
  • As the sagas tell it, Jorn collects a sliver of ice from every realm he visits.

Impression française

  • Jorn, dieu de l'Hiver
  • Créature neigeuse légendaire : dieu // Artefact neigeux légendaire
  • À chaque fois que Jorn attaque, dégagez chaque permanent neigeux que vous contrôlez.

    Artefact
    1ub
  • « Quand la neige tombe, je me sens chez moi. »
  • Kaldring, le bâton de givre
  • Dieu
  • 2g
  • D'après les sagas, Jorn collecte un éclat de glace dans chaque royaume qu'il visite.

Oracle

  • Jorn, God of Winter
  • Legendary Snow Creature — God
  • Whenever Jorn attacks, untap each snow permanent you control.

    Artifact
    {1}{U}{B}
  • Kaldring, the Rimestaff
  • Legendary Snow Artifact
  • {T}: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.

    God
    {2}{G}

Règles

  • Jorn’s triggered ability will untap Jorn itself. [0000-00-00]
  • A snow permanent card is any artifact, creature, enchantment, land, or planeswalker card with the supertype snow. [0000-00-00]
  • You don’t play the card as Kaldring’s activated ability is resolving; rather, that ability gives you permission to play that card that turn. You must follow the normal timing permissions and restrictions for the card when you play it. To play a land this way, you must have a land play available. Notably, if you activate Kaldring’s ability during an opponent’s turn, you won’t be able to cast a spell that way unless it has flash and you won’t be able to play a land that way at all. [0000-00-00]
  • You’ll still pay all costs to cast a spell this way, including any additional costs. You may also pay alternative costs if any are unavailable. [0000-00-00]
  • Even though you may play the card, it isn’t in your hand, so you can’t, for example, discard it or foretell it. [0000-00-00]
  • If you don’t end up playing the card, it remains in your graveyard. You can’t play it on future turns unless you target it again with Kaldring’s ability (or something else lets you play it). [0000-00-00]
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]
  • Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it. [0000-00-00]
  • The [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • using mana that wasn’t produced by a snow source. [0000-00-00]
  • Some cards have additional effects for each [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • , but some previous sets do. If an effect says such a spell costs [0000-00-00]
  • costs. This is also true for activated abilities that include [0000-00-00]
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. [0000-00-00]
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics. [0000-00-00]
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land. [0000-00-00]
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. [0000-00-00]
  • The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined. [0000-00-00]
  • A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. [0000-00-00]
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield. [0000-00-00]
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name. [0000-00-00]
  • In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. [0000-00-00]
  • Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it. [0000-00-00]
  • The [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • using mana that wasn’t produced by a snow source. [0000-00-00]
  • Some cards have additional effects for each [0000-00-00]
  • 2/5/2021 [0000-00-00]
  • , but some previous sets do. If an effect says such a spell costs [0000-00-00]
  • costs. This is also true for activated abilities that include [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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