Impressions

Curse of Bloodletting - Dark Ascension

Informations

  • Extension : Dark Ascension - 85/158 (Rare) Dark Ascension (Rare)
  • Artiste : Michael C. Hayes

Impression anglaise

  • Curse of Bloodletting
  • Enchantment — Aura Curse
  • Enchant player
    If a source would deal damage to enchanted player, it deals double that damage to that player instead.
  • It is the demon's mark, an infernal claim on the flesh of the guilty.

Impression française

  • Malédiction de saignée
  • Enchantement : aura et malédiction
  • Enchanter : joueur
    Si une source devait infliger des blessures au joueur enchanté, elle inflige le double de ces blessures à ce joueur à la place.
  • C'est la marque du démon, une emprise infernale sur la chair des coupables.

Oracle

  • Curse of Bloodletting
  • Enchantment - Aura Curse
  • Enchant player
    If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Règles

  • Curse of Bloodletting works with any damage, not just combat damage. It also doesn't matter who controls the source of the damage that's being dealt. [2011-01-22]
  • The source of the damage doesn't change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage. [2011-01-22]
  • If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen). [2011-01-22]
  • If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, "Prevent the next 4 damage that would be dealt to target creature or player this turn." Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting him or herself. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting's effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage. [2011-01-22]
  • If the enchanted player controls a planeswalker and noncombat damage is being dealt to the player from a source controlled by an opponent, the enchanted player will choose whether to apply Curse of Bloodletting or the planeswalker redirection effect first. If the player chooses to apply the planeswalker redirection effect first, and the opponent chooses to redirect the damage to the planeswalker, then Curse of Bloodletting won't double the damage. [2011-01-22]

Cote

  • NM/MT : 0,40 € Cote stable
  • Premium : 0,50 € Cote en diminution

Classeurs

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