this enchantment enters, draw three cards, then discard two cards. At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment.
d cet enchantement arrive, piochez trois cartes, puis défaussez-vous de deux cartes. Au début de votre étape de fin, si au moins huit cartes sont dans votre cimetière, transformez cet enchantement.
ournoi est en cours !
Oracle
Sidequest: Card Collection
Enchantment
When this enchantment enters, draw three cards, then discard two cards. At the beginning of your end step, if eight or more cards are in your graveyard, transform this enchantment.
Magicked Card
Artifact – Vehicle
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Règles
Sidequest: Card Collection's last ability checks at the moment it would trigger to see if you have eight or more cards in your graveyard. If you don't, the ability won't trigger at all. If it does trigger, the ability will check again as it tries to resolve. If there aren't eight or more cards in your graveyard at that time, the ability won't resolve and none of its effects will happen. [0000-00-00]
Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored. [0000-00-00]
Each transforming double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored. [0000-00-00]
The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up. [0000-00-00]
The back face of a transforming double-faced card usually has a color indicator that defines its color. [0000-00-00]
A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up. [0000-00-00]
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator. [0000-00-00]
A transforming double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up. [0000-00-00]
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile. [0000-00-00]
A token that is created as a copy of a transforming permanent or a transforming double-faced card in another zone is a transforming token. It will have both the front face and back face of whatever object it's copying. If it's copying a transforming permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so. [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
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