During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost less to activate.
Créature légendaire : humain et soldat et mercenaire
Pendant votre tour, tant que Cloud est équipé, il a la double initiative et l'indestructible. (Cette créature inflige des blessures de combat d'initiative et des blessures de combat normales. Les blessures et les effets qui disent « détruisez » ne détruisent pas cette créature.) Les capacités d'équipement que vous activez qui ciblent Cloud coûtent de moins à activer.
« Ce n'est pas terminé... ce n'est pas la fin ! »
4/4
Oracle
Cloud, Planet's Champion
Legendary Creature – Human Soldier Mercenary
During your turn, as long as Cloud is equipped, it has double strike and indestructible. Equip abilities you activate that target Cloud cost {2} less to activate.
4/4
Règles
Cloud's last ability reduces only the amount of generic mana you pay for equip abilities that target Cloud. For example, it will reduce {2} to {0}, but it will have no effect on an equip cost of {G}. [0000-00-00]
Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Cloud's last ability. Equip variants or equip abilities with restrictions, like the "equip legendary creature" ability of Wrecking Ball Arm, are still equip abilities, and their costs will be reduced by Cloud's last ability. [0000-00-00]
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