Impressions

Clive, Ifrit's Dominant -> Ifrit, Warden of Inferno - Final Fantasy Ifrit, Warden of Inferno - Final Fantasy

  • Toutes les impressions
  • Clive, Ifrit's Dominant -> Ifrit, Warden of Inferno - Final Fantasy (Rare mythique) Clive, Ifrit's Dominant -> Ifrit, Warden of Inferno - Final Fantasy (Rare mythique) Clive, Ifrit's Dominant -> Ifrit, Warden of Inferno - Final Fantasy (Rare mythique) Clive, Ifrit's Dominant -> Ifrit, Warden of Inferno - Final Fantasy (Rare mythique) Clive, Ifrit's Dominant -> Ifrit, Warden of Inferno - Final Fantasy (Rare mythique)

Informations

  • Extension : Final Fantasy - 458/577 (Rare mythique) Final Fantasy (Rare mythique)
  • Artiste : Nino Is

Impression anglaise

  • Clive, Ifrit's Dominant
  • Legendary Creature – Human Noble Warrior
  • Ifrit, Warden of Inferno
  • Legendary Enchantment Creatu
  • Clive enters, you may discard your hand, then draw cards equal to your devotion to red.
    4rr, t: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

Impression française

  • Clive, Émissaire d’Ifrit
  • Créature légendaire : humain et noble et guerrier
  • Ifrit, Primordial du feu
  • Créature-enchantem
  • d Clive arrive, vous pouvez vous défausser de votre main, puis piocher un nombre de cartes égal à votre dévotion au rouge.
    4rr,t : Exilez Clive, puis renvoyez-le sur le champ de bataille transformé sous le contrôle de son propriétaire. N'activez que lorsque vous pourriez lancer un rituel.

Oracle

  • Clive, Ifrit's Dominant
  • Legendary Creature – Human Noble Warrior
  • When Clive enters, you may discard your hand, then draw cards equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
    {4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
  • Ifrit, Warden of Inferno
  • Legendary Enchantment Creatu
  • (As this Saga enters and after your draw step, add a lore counter.)
    I — Lunge — Ifrit fights up to one other target creature.
    II, III — Brimstone — Add {R}{R}{R}{R}. If Ifrit has three or more lore counters on it, exile it, then return it to the battlefield (front face up).

Règles

  • You may choose to discard your hand even if your hand contains zero cards. [0000-00-00]
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color. [0000-00-00]
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color. [0000-00-00]
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s). [0000-00-00]
  • Count the number of red mana symbols among the mana costs of permanents you control as Clive's triggered ability resolves to determine your devotion to red. If Clive is still on the battlefield at that time, it will be included in that count. [0000-00-00]
  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion. Similarly, if you make an opponent the protector of a Siege you control, mana symbols in that battle's mana cost count toward your devotion. [0000-00-00]
  • "Hideaway N" means "When this permanent enters, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains ‘The player who controls the permanent that exiled this card may look at this card in the exile zone.'" [0000-00-00]
  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card. [0000-00-00]
  • You play the card while Clive's Hideaway's last ability is resolving and still on the stack. You can't wait to play it later in the turn. [0000-00-00]
  • If the exiled card is a land card, you may play it only if you have an available land play remaining this turn. [0000-00-00]
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when playing it without paying its mana cost. [0000-00-00]
  • If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell. [0000-00-00]
  • Clive's Hideaway's last ability only cares if you control four or more legendary creatures at the time it resolves. You don't even have to control four or more legendary creatures when you activate it. [0000-00-00]
  • Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored. [0000-00-00]
  • Each transforming double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored. [0000-00-00]
  • The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up. [0000-00-00]
  • The back face of a transforming double-faced card usually has a color indicator that defines its color. [0000-00-00]
  • A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up. [0000-00-00]
  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator. [0000-00-00]
  • A transforming double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up. [0000-00-00]
  • If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile. [0000-00-00]
  • A token that is created as a copy of a transforming permanent or a transforming double-faced card in another zone is a transforming token. It will have both the front face and back face of whatever object it's copying. If it's copying a transforming permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

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