Impressions

Terra, Magical Adept -> Esper Terra - Final Fantasy Esper Terra - Final Fantasy

  • Toutes les impressions
  • Terra, Magical Adept -> Esper Terra - Final Fantasy (Rare mythique) Terra, Magical Adept -> Esper Terra - Final Fantasy (Rare mythique) Terra, Magical Adept -> Esper Terra - Final Fantasy (Rare mythique)

Informations

  • Extension : Final Fantasy - 323/577 (Rare mythique) Final Fantasy (Rare mythique)
  • Artiste : ????/YOSHITAKA AMANO

Impression anglaise

  • Terra, Magical Adept
  • Legendary Creature – Human Wizard Warrior
  • Esper Terra
  • Legendary Enchantment Creat
  • Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
    Trance — 4rg, t: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

Impression française

  • Terra, guerrière magitech
  • Créature légendaire : humain et sorcier et guerrier
  • Terra, héritière du sang des chimères
  • Créature-enchant
  • d Terra arrive, meulez cinq cartes. Mettez jusqu'à une carte d'enchantement meulée de cette manière dans votre main.
    Transe — 4rg, t : Exilez Terra, puis renvoyez-la sur le champ de bataille transformée sous le contrôle de son propriétaire. N'activez que lorsque vous pourriez lancer un rituel.

Oracle

  • Terra, Magical Adept
  • Legendary Creature – Human Wizard Warrior
  • When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
    Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
  • Esper Terra
  • Legendary Enchantment Creat
  • (As this Saga enters and after your draw step, add a lore counter.)
    I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
    IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up).
    //
    Flying

Règles

  • The token copies exactly what was printed on the original enchantment (unless that enchantment is copying something else or is a token; see below). It doesn't copy whether that enchantment is tapped or untapped, whether it has any counters on it or any Auras or Equipment attached to it, or any non-copy effects that have changed its types, color, power and toughness, and so on. [0000-00-00]
  • If the copied enchantment has?{X}?in its mana cost, X is 0. [0000-00-00]
  • If the copied enchantment is a token, the new token that's created copies the original characteristics of that token as stated by the effect that created the token. [0000-00-00]
  • If the copied enchantment is copying something else, then the token enters as whatever that enchantment copied. [0000-00-00]
  • If the enchantment copied by the token had any "when [this permanent] enters" abilities, the token also has those abilities, and they'll trigger when it's created. Similarly, any "as [this permanent] enters" or "[this permanent] enters with" abilities that the token has copied will also work. [0000-00-00]
  • Esper Terra's fourth chapter ability isn't a mana ability. It uses the stack and can be responded to. [0000-00-00]
  • Each face of a transforming double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a transforming double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored. [0000-00-00]
  • Each transforming double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored. [0000-00-00]
  • The mana value of a transforming double-faced card is the mana value of its front face, no matter which face is up. [0000-00-00]
  • The back face of a transforming double-faced card usually has a color indicator that defines its color. [0000-00-00]
  • A transforming double-faced card enters the battlefield with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or you cast it transformed, in which case it enters with its back face up. [0000-00-00]
  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator. [0000-00-00]
  • A transforming double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up. [0000-00-00]
  • If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile. [0000-00-00]
  • A token that is created as a copy of a transforming permanent or a transforming double-faced card in another zone is a transforming token. It will have both the front face and back face of whatever object it's copying. If it's copying a transforming permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so. [0000-00-00]

Cote

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  • Premium : non disponible

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