Impressions

Nullpriest of Oblivion - Foundations Jumpstart

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  • Nullpriest of Oblivion - Foundations Jumpstart (Rare) Nullpriest of Oblivion - Magic: The Gathering Foundations (Rare) Nullpriest of Oblivion - Zendikar Rising (Rare) Nullpriest of Oblivion - Zendikar Rising (Rare)

Informations

Impression anglaise

  • Nullpriest of Oblivion
  • Creature — Vampire Cleric
  • Kicker 3b
    Menace, lifelink
    When Nullpriest of Oblivion enters, if it was kicked, return target creature card from your graveyard to the battlefield.
  • 2/1

Impression française

  • Prêtresse des inféconds de l'oubli
  • Créature : vampire et clerc
  • Kick 3b
    Menace, lien de vie
    Quand la Prêtresse des inféconds de l'oubli arrive, si elle a été kickée, renvoyez sur le champ de bataille une carte de créature ciblée depuis votre cimetière.
  • 2/1

Oracle

  • Nullpriest of Oblivion
  • Creature — Vampire Cleric
  • Kicker {3}{B}
    Menace, lifelink
    When Nullpriest of Oblivion enters the battlefield, if it was kicked, return target creature card from your graveyard to the battlefield.
  • 2/1

Règles

  • Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.” [0000-00-00]
  • You can’t pay a kicker cost more than once. [0000-00-00]
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it. [0000-00-00]
  • If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was. [0000-00-00]
  • To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. [0000-00-00]
  • Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves. [0000-00-00]
  • An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered. [0000-00-00]

Cote

  • NM/MT : non disponible

Classeurs

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