Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Vol À chaque fois qu'un autre ange ou clerc arrive sous votre contrôle, vous gagnez un nombre de points de vie égal à l'endurance de cette créature. Tant que vous avez au moins 7 points de vie de plus que votre total de points de vie de départ, les créatures que vous contrôlez gagnent +2/+2.
2/4
Oracle
Righteous Valkyrie
Creature — Angel Cleric
Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2/4
Règles
The amount of life you gain is equal to the Angel or Cleric’s toughness as the triggered ability resolves. If the Angel or Cleric is no longer on the battlefield at that time, use its toughness from when it was last on the battlefield. [0000-00-00]
Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if Righteous Valkyrie leaves the battlefield that turn. [0000-00-00]
Cote
NM/MT :
non disponible
Classeurs
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