Delirium — : Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)
Délire — : Renvoyez sur le champ de bataille, depuis votre cimetière, le Cultiste revenu à la vie avec un marqueur « fatalité » sur lui. N'activez que s'il y a au moins quatre types de carte parmi les cartes dans votre cimetière et que lorsque vous pourriez lancer un rituel. (Si une créature avec un marqueur « fatalité » sur elle devait mourir, exilez-la à la place.)
4/1
Oracle
Resurrected Cultist
Creature — Human Cleric
Delirium — {2}{B}{B}: Return Resurrected Cultist from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
4/1
Règles
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead. [0000-00-00]
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally. [0000-00-00]
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead. [0000-00-00]
Multiple finality counters on a single permanent are redundant. [0000-00-00]
Cote
NM/MT :
non disponible
Premium :
non disponible
Classeurs
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