Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Vol Au début de votre étape de fin, si vous avez gagné ou perdu des points de vie ce tour-ci, regardez les quatre cartes du dessus de votre bibliothèque. Vous pouvez révéler une carte de créature de force inférieure ou égale à 3 parmi elles et la mettre dans votre main. Mettez le reste au-dessous de votre bibliothèque dans un ordre aléatoire.
3/1
Oracle
Star Charter
Creature — Bat Cleric
Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/1
Règles
Star Charter’s last ability cares whether you gained or lost life this turn, not how your life total changed. For example, if you gained 2 life and lost 2 life in the same turn, you still gained and lost life that turn, even though your life total is the same as it was at the start of the turn. [0000-00-00]
If you haven’t gained or lost life during the turn when your end step begins, Star Charter’s last ability won’t trigger at all. Gaining or losing life during your end step won’t cause the ability to trigger. [0000-00-00]
Cote
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