Initiative
: Jusqu'à la fin du tour, le Chevalier âme-dragon devient un dragon, gagne +5/+3 et acquiert le vol et le piétinement.
Plus il s'éloignait de Jund et de ses dragons, plus il ressentait leur essence bouillir en lui.
2/2
Oracle
Dragonsoul Knight
Creature - Human Knight
First strike {W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
2/2
Règles
When Dragonsoul Knight's activated ability resolves, Dragonsoul Knight will gain flying and trample in addition to its other abilities. However, becoming a Dragon will make it lose all other creature types. It will no longer be a Human or a Knight. [2009-02-01]
If Dragonsoul Knight gains flying after blockers have been declared, it won't cause those blocks to change. [2009-02-01]
You can activate Dragonsoul Knight's ability more than once during a turn. The second time it resolves, it will probably have no visible effect other than giving Dragonsoul Knight another +5/+3. [2009-02-01]
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