Impressions

In the Darkness Bind Them - The Lord of the Rings: Tales of Middle Earth Commander

Informations

Impression anglaise

  • In the Darkness Bind Them
  • Enchantment — Saga
  • (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
    I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
    IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

Impression française

  • Dans les ténèbres les lier
  • Enchantement : saga
  • (Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après IV.)
    I, II, III — Créez un jeton de créature 3/3 noire Apparition avec la menace. L'Anneau vous tente.
    IV — Pour chaque adversaire, acquérez le contrôle de jusqu'à une créature ciblée que ce joueur contrôle jusqu'à la fin du tour. Dégagez ces créatures. Elles acquièrent la célérité jusqu'à la fin du tour. L'Anneau vous tente.

Oracle

  • In the Darkness Bind Them
  • Enchantment — Saga

  • I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you.
    IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.

Règles

  • While resolving In the Darkness Bind Them's first three chapter abilities, you can choose the Wraith token you just created to be your Ring-bearer as the Ring tempts you. [0000-00-00]
  • If a creature targeted by In the Darkness Bind Them's final chapter ability changes controllers before the ability resolves, that creature is no longer a legal target. [0000-00-00]
  • When In the Darkness Bind Them's final chapter ability triggers, you can choose to target no creatures just so that the Ring tempts you. However, if you do choose at least one target, and all of those targets are illegal at the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. The Ring won't tempt you. [0000-00-00]
  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer. [0000-00-00]
  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger. [0000-00-00]
  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer. [0000-00-00]
  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game. [0000-00-00]
  • Each time the Ring tempts you, you must choose a creature if you control one. [0000-00-00]
  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time. [0000-00-00]
  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you. [0000-00-00]

Cote

  • NM/MT : non disponible
  • Premium : non disponible

Classeurs

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